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High Score: The New Era of Video
Game Music
The days
of the stunted, electronic,
jingles which cued up with the
drop of each quarter or token
into those hungry, little, metal
slots seem like a century ago.
As the world of video games has
become increasingly
sophisticated (not to mention
lucrative), so has the music
associated with it. While the
musical jingles from Donkey
Kong, Dig Dug, or Ms. Pac Man
have become icons themselves, an
increasing amount of today's
video game music is sharing more
in common with many of the
iconic film scores of the last
thirty years. |
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It's Finally Gametime!
Well, it's GAMETIME once again
here at Tracksounds! Once a year, we like to get our
game (music) on around these parts...and we like to
bring you along for the ride. This "new era" of
video game music continues to provide, not only
gamers, but many traditional fans of film music,
with hours of experiential music to feast upon.
Video game titles are getting at least as much
attention as major feature films these days. People
are hunting for every tidbit of
information they can scrounge up on their favorite
game franchise. We are waiting for hours in line to
be among the first to dive into a new gaming world
or back into a world we have devoted countless hours
to already. The world's love-affair with video games
continues to grow and in the answering of such great
demand, comes a lot of exciting music that should
not be overlooked. High Score! exists to put
the spotlight on some of this great music.
While we add to this feature throughout each year,
we usually like to drop one, massive, update about
once a year. For this year, 2009, we easily have our
biggest update to date! However, the plan has is to spread the musical-love over several days, rather
than all at once. So what do you have to look
forward to? Well, let us break it down for you:
Interviews:
Sascha Dikiciyan and Cris Velasco (Prototype) -
Available now!
Gary Schyman (Bioshock 2)
-
Available now!
Diego Stocco (The Conduit) -
Available now!
Jim Dooley and Mel Wesson (Infamous)
-
Available now!
Joris de Man
(Killzone 2)
- Transcription
Available now!
Ron Fish (Batman: Arkham
Asylum) -
Available now!
Jason Graves (Section 8) -
Available now!
Paul Haslinger (X-Men Origins: Wolverine VG)
- Coming soon!
Gordy Haab and Ray Harman (Indiana Jones and the
Staff of Kings)
- Coming soon!
Vince Diamante and Steve Johnson (Flower)
- Coming soon!
Pedro M. Camacho (Vampyre Story, The Pirates of Vuju
Island)
- Coming soon!
Reviews:
Killzone 2 (Joris de Man)
- Available
Now!
Prototype (Sasha Dikicyan and Cris Velasco)
- Coming soon!
X-Men Origins: Wolverine (Paul Haslinger)
- Coming soon!
Sim Animals (Winfred Phillips)
- Coming soon!
Indiana Jones and Staff of Kings (Gordy Haab and Ray
Harman)
- Coming soon!
Infamous (Jim Dooley, Amon Tobin, Mel Wesson)
- Coming soon!
More from High Score!
Brothershood of
Duty

The Evolution of Music in the
World War II Shooter
Since Michael Giacchino's standard-setting score for
the original MEDAL OF HONOR game, the expectations
of the scores for all games following have been
insanely high. Still, that hasn't stopped developers
from eventually looking at other musical approaches.
The BROTHERS IN ARMS games have all sought to draw
on those traits that have made the original scores
for films like SAVING PRIVATE RYAN and the
mini-series, BAND OF BROTHERS, so special. Taking a
more reverent, even more somber approach to a game
was a bold move. Contrarily, the CALL OF DUTY
franchise has perhaps been the most experimental
since Call of Duty 2 (Graeme Revell). With CALL OF
DUTY: WORLD AT WAR, the conventions of the genre
have been turned on its head; with unashamed
incorporation modern electronic elements.
Tracksounds is proud to bring you an exclusive look
at the music from the BROTHERS IN ARMS franchise and
CALL OF DUTY: WORLD AT WAR.
Listen to the full soundtracks from the Brothers in
Arms games and five select previously unreleased
tracks from the Call of Duty: World at War.
Go to the Brotherhood of Duty
Feature here
High Score 2007 - 2008

LucasLand! - August 2, 2008
I am starting off this update to HIGH SCORE talking
about one of the video game world's most important
locations - LucasArts Entertainment, which recently
relocated from Marin county, California to San
Francisco's Presidio (virtually the only spot in
California not engulfed in the smoke of uncountable
Summer fires). This incredible campus is also home
to the effects company, INDUSTRIAL LIGHT AND MAGIC
and a portion of LUCASFILM LIMITED. I start here
because, if you haven't started talking about their
next game release, THE FORCE UNLEASHED, you will.
For some of you, this groundbreaking game's score
will also be a popular topic. . .
"LucasLand" is indeed
"Disneyland" for the film and game geek in all of
us. (Ok...in me, then.) A large portion of this
update to HIGH SCORE revolves around the release of
THE FORCE UNLEASHED. You'll find a full review of
the promo soundtrack as well as an exclusive
interview with MARK GRISKEY. In addition you'll find
full reviews of KEVIN RIEPL's HUXLEY and WINIFRED
PHILLIP's SPEED RACER: THE VIDEO GAME. Finally,
we've added two new SCOREFRONT profiles: COLIN
O'MALLEY and DUANE DECKER, both of whom have a
number of significant video game projects under
their belts. And don't miss the new music above from
titles such as: PRINCE CASPIAN (Mark Griskey),
SUPERMAN RETURNS (Colin O'Malley), HEROES OF MIGHT
AND MAGIC V (Paul Anthony Romero).
Playable Cinema - September
21, 2007
As I finished up both my review of BIOSHOCK and my
interview with the composer of the game's score,
GARRY SCHYMAN, that phrase "playable cinema" kept
running through my mind. That is where the gaming
and film industries have been moving toward for a
number of years now. With the release of games like
BIOSHOCK and perhaps even moreso, HEAVENLY SWORD, we
might just be there. I can't say that I've ever seen
any game like the visuals of HEAVENLY SWORD or been
as enveloped by a games atmosphere like BIOSHOCK.
I've been addicted to the short animated back-story
shorts presented at the HEAVENLY SWORD site. I've
been swept up in the depth of 2KGames' official
sites for BIOSHOCK. Both of these games and LAIR as
well, have created new, detailed worlds, that are as
interesting as the games themselves. For as long as
movies have been made, audience members have said to
themselves "I wish I could do that!" ...and the day
has come where they can.
Read our previous updates here |
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